Rescuing Roll, Finding Wily, and Recovering Special Parts. Battle has you picking three paths, being Robot Masters from 1-3, 4-6, and then 7. This time with Mega Man mechanics, like getting new weapons from Robot Masters and then using a weapon against a weakness. Both are like boss rush kind of arcade games, almost like a proto-Red Earth. There’s even multiplayer…though not in this release sadly. Both arcade games had the different paths, all of theses Robot Masters to fight, and unique endings. It reminds me of how the Mega Man Xtreme games were rather impressive 8bit renditions of the first three Mega Man X titles. It’s all things considered a rather good port too. That’s right, it’s both games put into a single NGPC cart. Here we have Mega Man Battle & Fighters, an 8 bit version released in Japan only on the NGPC, now available on modern consoles in the west for the very first time due to the work is Code Mystics and SNK. Well, how about on the Neo Geo Pocket Color? Would you believe this is the only native port the game ever got? You’ve played the arcade Mega Man games The Power Battle and The Power Fighters right? Either through Mega Man Anniversary Collection, Capcom Arcade Stadium or an obscure Japan only PS2 port.
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